Old School: Zombies Ate My Neighbors

2 03 2009

 

In Old School for the next few weeks I’m going to take a look back at games that are still fun to play today. In today’s competing video game culture there are so many prolific and graphically amazing games to play right now i.e.; Killzone 2, Call of Duties, and Fallout 3. But some video games were perhaps the best games I had played in my entire life. And I’ve been a gamer all my life. These games all focused more on story and broke a lot of ground without the gimmicks. The games I will be playing will be reviewed not only in there past merits, but did they stand the test of time? Can they still stack up to the games of the next generation? I’ll decide but let me know what you think. And if you can find these rare Super Nintendo gems, buy them. Go on EBay and bid for them. It’s time to get nostalgic.

 

Zombies Ate My Neighbors

 

What a true classic (1993) is one takes me back that’s why I started with it. What a 2-D trip in its purest form of pick up and play. Which you could pick up for SNES or Sega Genesis. And you could find a friend and survive the zombie apocalypse together. They called it a horror game but that is quite a stretch. Was it the first survival horror, perhaps? The real Resident Evil, without peeing your pants when the mutant Doberman crashes through the glass. Well you start of as Zeke, a tiny spiky blonde sprite with 3-D glasses on. What a total badass with his black shirt and pistol-water gun. You can also play as the female protagonist Julie. The main premise is that the zombies can be destroyed with water, but then how can they eat people who are 80% something that can destroy them? Well I was thinking about THAT when I was 14 years old. I was diving into to levels titled Mars Needs Cheerleaders, Evening of the Undead, Horror on Isle 5, and attack of the 100 foot Baby. Every level had at least 10 neighbors you have to rescue ranging from babies, cheerleader, children on trampalines, dogs, and a math teacher waving a paper you flunked in you face. All these people will be eaten by baddies that swarm the stage. Baddies ranging from the titled Zombies to Vampires, Mummies, Werewolves, Giant Ants/ Babies, Sandworms (Dune), maniac killer dolls, and chainsaw wielding psychopaths. Each with there own weaknesses with zombies getting killed easily with the water pistol, vampires hate the crosses, toss silver spoons and forks at werewolves and sometimes you just run from the  guys with chainsaws. The game offers a plethora of weapons as mentioned above there is also tomatoes, a bazooka which clears walls, a fire extinguisher, and ? Potions that can change the player into a huge purple zombie eater. If you can take anything from this review its that this game still packs a wallop of replay ability with over 43 different levels all coded with passwords. The game that starts my old school replays will get the benefit of being a top-tiered game. Picture you and a friend blowing up inflatable balloons to halt the onslaught of hockey mask-wearing chainsaw wielding bad guys swinging to carve you up as you run for your life in a hedge maze. Or a evil doll factory caught on fire as maniac dolls laugh maniacal cackles from every corner slinging little hand axes every direction as you fight back by hurling popsicles at the flaming doll demons!? It just doesn’t getter any better then this in a zombie apocalypse thriller that was one of the first survival horror romps back in 93. I know Resident Evil 5 will be available soon, but what was the first game to use chainsaw wielding bad-guys. This game is highly comes highly recommended on the replay scale.

 

8.5/10 GREAT GAME

 

**Tips from a Pro**

1)      Save the child on the trampoline, adult wading on a float and people locked in houses last. Most of the time save the neighbors in more dangerous circumstances. After saving all your neighbors you receive a bonus and sometimes you even get an extra life.

2)      Each enemy has a weakness but they each correspond to there folklore. Vampires hate crosses, Werewolves hate silverware, and the blobs hate being frozen. With the Chainsaw hedge maze it is best just to run from the guys, freeze them, and plant inflatable dolls.

3)       Save by writing passwords down all the time. Each level has at least 10 neighbors that can survive at a time, but you only need to save one for each level to move on.

 

 





Ode to the Prisoner

3 02 2009

Ode to the Prisoner

Moonlight guides the Drunken Ship,(Narrenshiff)
Stars shine marking its path
Outstreched sea is the eternal shroud of darkness
No passage of time on this great voyage
Clinging hope for ports to dock,
Hanging over the edge of reason
Staring out into the abyss
Men climb for forbidden pride
What folly is this?
Shreiking cries rise from the passengers
A great wave of woe!
Fools sing undending songs of silence
Staring out into the maelstrom
Cloaked figures drink our last drops of reason
Men swim naked to Truth while musicians strum
While a rising void cleanses every soul





Klaatu Barada Nikto

14 12 2008

The Day the Earth Stood Stillwill live on in my mind as one of the first premiere science fiction movies to grace the silver screen. The total ambiance of classic soundtrack that unfolds creates such an eerie wave that transcends beyond the screen, beyond the galaxy perhaps. When that giant plaster of paras spaceship landed in the theatres in 1951, the children in the audience gasped at the alien cruiser. I know, I wasn’t there, but my grandfather was. He said it was just about the greatest special effects he had ever seen in movies at that time. And when the giant robot(Gort) opens his visor and begins to disintegrate the rifles, I couldn’t help but think how incredibly frightening the whole ordeal must been like to those children of the 50’s who had never seen anything remotely like the classic Sci-Fi with Klaatu (Micheal Rennie) emerging through smoke from his ship.

The entire movie wavered on a specific message to save the Earth, or we are in fact doomed to destroy it. It was a powerful underlying message of Klaatu who believed us just to be caretakers of this vast planet. Only one planet we know can sustain life, but if we don’t protect it, Klaatu and his galactic federation sure as hell will.

The story line wavers a little at first. Klaatu attempts to blend in with the humans to get their take why they should survive. Nothing like an extraterrestrial sitting at home with the family discussing things like the value of life and love. But as soon as his robot guardian awakens then things get interesting.

Gort the robot is incredible, he shambles along in this giant “rubber-like” outfit and stands at least 10 feet tall. I say shamble and I’ll put that lightly, he really stumbles around like some town drunkard in an old Irish novel. Nothing  too freightning from him, rather comical. The only menacing thing is his wandering “eyes” which fire lasers to protect Klaatu and stop all who continue to be violent in his presence.

My grandfather attested, saying he never seen anything remotely like it before. Revisiting the classic, I can only recall paragraphs from Asimov describing facets from the  ship’s walls which seamlessly move to reveal other compartments of the ship.Everyone in the movie theatres was silent during the scenes with the ominous Gort. But there was nothing quite like that at least 50 years ago.

The end leaves little to be desired but gives us a simple warning, this planet is up for grabs if we don’t take care of it. The human race is expandable, to bad most humans feel that way anyway.

I’m sitting with my grandfather at a movie he saw at least 50 years earlier. I went to the remake of the classic today and let me just say, the movie’s CGI(Computer-generated-graphics) were incredible. I had to see the movie in IMAX to get the full effect, but the movie was simply riveting, with so many great scenes it was a testament to how far Science Fiction has evolved in society since the 50’s.

the-day-the-earth-stood-still-1-10242

Klaatu is played brilliantly by Keenu Reeves(Klaatu/Keenu!?!) The man is so detached from reality, when he’s in these character-driven roles he’s fantastic. That’s why they give him these roles in Sci-Fi , ie Matrix and Constantine. His method of acting is to really have no method. He just seems so withdrawn from reality you can believe he can be almost anyone or anything for that matter. He just embodies his characters and chooses these great roles that won’t win him any Oscars , just make him an extremely high-paid, well known actor with timeless roles like Ted from Bill & Ted’s Excellent Adventure (How’s it going royal ugly dude?).

Gort is a blast from the past, the CGI effects to make this bad boy were phenomenal. He just dominates the screen with his ominous presence and “eyes” just watching you.He’s at least a couple stories high this time, with a darker more metallic quality to him. They send wave after wave of jet fighters armed to the teeth with sidewinder missiles at him but this robot is relentless, he is all four horseman wrapped in a alien metallic casing. Also this old dog has some new tricks of his own,but I won’t revel them to you but let me just say, they only add to his status as harbinger of the Apocalypse.

So if your a fan of Sci-Fi, or just a fan of movies in general you must witness this testament which has stood the test of time, and has been revamped and re-infused with the greatest in special effects with a some very good acting by Keenu and Jennifer Connolly who graces the screen. The original is a timeless adventure in the Science Fiction genre.

So let’s go back and break down the time line. At least 50 years ago my grandfather watched in fear of Klaatu and his robot companion on the screen. This year I witnessed some spectacular CGIand a great retelling of an incredible Sci-Fi Classic. 5o years from now when I’m with my grandchildren, will I partake in the actual “movie”? I will stand on the outskirts of Washington D.C or Central Park as Gort, as real to me as the army platoons he vaporizes with insidious laser eyes, destroys the entire military, as my grandchildren shriek spilling their popcorn staring at this ominous holo-projection which is glaring back at them; watching at least a foot or two away.





Sony Phones Home

1 12 2008

sony-home

I was fortunate enough to be able to access the beta for Sony’s program Home. An online massive multiplayer experience very similar in the fashion of Second Life. The program has incredible features that rival any online community. The Nintendo Wii for instance have chibi (anime-like) avatars who would only capture a brief glimpse of your character but it presents a wider generalization of your persona.Xbox and Sony opted for more detailed avatars. These avatars were the first things that struck me when I entered the game. Highly customizable avatars which start off with presets that fit many different flavors and styles to  fit your personalizing needs. You’ll notice there is a whole array of footwear,jewelery,hats, and various apparel that will be made available. I’m almost positive the game will feature some kind of online currency, to purchase all those “essential” needs for you avatar like a phone that matches your new shoes or what-not.

So you start off with your own beautiful plot of virtual space, a studio apartment right next to a harbor . You can customize all of your furniture add couches and chairs, but like I said, the variety of the items will cost you in the future. But the real joy is going outside to visit the Home community.

Out in the central plaza you will meet the majority of people walking aimlessly typing and talking through there Blu-tooth headsets. Your avatar will respond to character and can easily interact with the passerby with simple gestures or greetings. All around you find various posters and video screens constantly playing game trailers which is pure marketing genius.

At the local bar you can bowl with a friend or shoot some pool. You can play checkers at the mall and simple games at the arcade. The pool physics are a little difficult to grasp,but the arcade games are rather simple and addictive.Bowling is great with a group of friends. There is something highly amusing like walking over to a techno streaming from your speaker at a rave dance party with your avatar and then breaking out the robot or the worm, which leads to the creation of clubs.

Clubs are offered at first for free, but this will be changed when the game is released. The club offers players there own little slice of customization and such, similarly to the sandboxes of Second Life. They even offer similar building tools with boxes which will be customized in shape and diameter in  the future, but are now inaccessible. The placing of furniture and appliances is simple enough as pointing placing and clicking. But the real thrill is from organizing an actual club with a message board and your own music streaming twith bubble machines only adding to this surreal virtual reality.

Home is going to be a huge endeavor for Sony. Bringing together a whole online community where you can virtually access your buddy list and invite friends to play in a match, or watch streaming videos of Navy seals playing SOCOM, this is truly riveting technology. Almost in comparison to one of my favorite animes Ghost in the Shell, directed by Mamoru Oshii. Everyone will be linked to computers, playing out there entire lives as virtual avatars and humanoids, forever leaving reality for the escape of the Digital Dawn.

 

sony-virtual-home-ps3





Internet Killed the Newspaper Writer

24 11 2008

If the Bristol Press cannot find a buyer for their newspaper by January 1st then the paper will shut down. This leads me to my topic of local newspapers being shutdown by online newspapers which are read more widely now then ever. The focus on the digital age has lead to the downfall of both paper and ink. In this digital age people want their news streaming to them, and all customized as they see fit.

The online newspaper is in fact how I receive my news. I have two tabs which display two different forms of online news coverage, New York Times and CNN websites offer a variety of customizable news coverages ranging from from broad to specific beats. In my article Forms of the News, I already went over the significant differences so I won’t elaborate on them right now. But really why the change? Why the need for this streaming news? Maybe because it’s simple, it’s convenient, but really try explaining that to my grandfather.

It’s the simple things. It’s the local coverage of my small town. It’s the news on local skate parks fighting with the bikers. The local fundraisers and food-drives,the local highschool football coverage every Friday night. The texture, the smudges on your fingertips, the crisp smell of fine print just dripping from the pages. These are things which will be lost to my children’s children perhaps forever.

My grandfather worked at the Press. He said the parking lot would be filled with people. The place was  hive literaly bustling with writers and editors. But now there is at least half a dozen reporters. Even the people there now must understand that the thirst for local news is quenched, by a faster service provided by online news publications.

In the future we will all be are own journalists. We will cover the local stories and report on our local news blogs. Everyone can comment with first person  accounts of what they saw and be critiqued by their peers. Each comment can be edited,modified, and viewed by everyone who has logged in. News will be streaming at us spoon-fed. It will be not be rich, it will be sweet like nectar but it will be bittersweet. We will have lost the appeal of a physical presence of the paper. The nostalgia will be lost, but it will be a significant time before the presence of papers is wiped from our society. Children will access news via their console stations. Play a little Mario and check your stocks. The digital age of the future is upon us, repent the digital age is nigh.





L-O-L-A

21 11 2008

The program Second Life leads much to be desired in terms of contextualising a plausible virtual existence. Second life is an online community which plays out like a massive multiplayer experience, but actually leads itself into the realm of just plain bizarre at times. But I guess any large massive multiplayer realm which has little constraints and policing by it’s designers is at such risks. Risks you ask, what risks can be provided for in an unmonitored online realm?Let me just give you a quick rundown of my first time experience, which in fact leaves out the much more desirable aspects of this foundation of e-commerce.

The setup process was simple enough, choose a name or what-not and a generated last name will be produced. OK, Marten Wirefly time to enter your virtual existence which is second-life.First off I’m not even going to get into what sexuality Marten is, I believed I picked the Male grunge rocker look, but in fact I believe im Lola that feisty transvestite from that Kinks song by the same name.

So I entered the boring island of beginners walking and flying around getting used to the stupid orientation to this vast world. A handful of others have also been walking around aimlessly using there pointless gestures. “Hey come here” and such but the mechanics are fairly simple. So I struck up a conversation in this beginners hall . I found myself asking the others what their perceived first reactions of this game were. Many were from other countries Africa, or Venezuela so at least the international appeal was quite astounding, but more on that appeal later. They were funny beginnerswith no preconceived notions on where to go. I suggested to them the Sanbox, relatively simple zones with limitless building capabilities. But then one female offered to dance with me and I flew away. Again I have this Lola complex where your not entirely sure if you’re even dancing with a female on the other end. I could be dancing with a 45 year old Gacey-like clown over in Wisconsin. No thankyou, even a virtual avatar has its standards.

So where did I go first you ask? Well I was curious. What is the true epitome of demise and pure malice, perhaps a virtual replica of Hell but in a strip club fashion. “Sins of the flesh” was the first thought that came to my mind. A whole club I believe called the 9thCircle with loud techno trance music streaming through my speakers. With daemon succubus strippers grinding virtual poles. The loathing was overwhelming, this was in-fact virtual hell on virtual scale in second life.Abandon all faith ye in this virtual world. It’s exactly what I searched for, so I was aware of the repercussions. But the whole time this club would send me supposed fliers of full time sex at 9:00. But there is always a price, but what really perplexed me was that some sad-sadistic sap would pay real cash ($) to engage in virtual sex with succubus’s who could in fact steal his/her very soul through this sexual act. But the worst part was that those fiends gained my e-mail account and e-mail about these sex parties for furries. Damn I feel like I actually left with a Second Life HIV.

But there is a real money exchange called lyndons and lyndons make the Second Life world go round. Everywhere you turn there are virtual shops with COUNTLESS pointless items which give a certain “flair” to your virtual avatar. Excuse me for the biased remarks but I must remember that these pointless items play into a large million dollar virtual commerce which these items rack in. Some people actually sit in there underwear all day designing shops or plaza’ for virtual shopping and will make there living off of that. What an interesting and perplexing concept.

I was in an acid-infused fantasy lalandscape with spiraling colors and whirling sunflowers when I ran into the third Reich vampires. When can someone really write a sentence like that in there life? But there I was, and this German vampire female/she-male was typing in German but there was an implemented translator carefully translating her requests to suck on my neck. She asked Marten why don’t you smoke this giant virtual bong, all the while this German third Reich fellow would scream the psychobabble of one Adolph Hitler all while saluting Nazism pouring out of my speakers. This is the 9th circle right here on the virtual plane. People are just plain strange and next time I won’t leave a PG rated area for fear of what I mentioned above.

The companies capitalize on the sheer marketability. The designers have a whole sandbox to design with concepts both revolutionary and surreal. The geeks have their PVP and their Star Wars ships and stories. To escape is necessary but for me the it’s the books that rip my life away, not the virtual Second Life. The escape is in literature and video-games for me thankyou. But you’ll have to excuse me there’s a virtual midget bondage session at the 9th Circle and I’ve been instructed to bring the whips!





WWRFD?: Moral Choices in the Digital Age

18 11 2008

flagg

The man in black fled across the desert, and the gunslinger followed.

-Stephen King “The Gunslinger : The Dark Tower”

He is Marten Broadcloak,  Walter O’ Dim, Randall Flagg, but mostly he is the man in black. Stephen King’s key antagonist in several of his novels. He started as a villain trying to reshape the wastelands of Stephen King’s The Stand in his image. He is the underlying traitor to the king of Gilead in King’s Dark Tower series, and is often seen running from the gunslinger.

So why does this man,this fiend,this beast hold any significance? He is the epitome of all that is evil. He is the lasting villain in most of King’s novels re-spawning and taking a new form and name every time. But he also dictates my characters “moral choices” in the post-apocalyptic video game/immersive experience which is Fallout 3.

Very recently video games have implemented a sort of moral compass for their players. Pitting them with moral choices stretching beyond boundaries of good and evil. Really the choices made in certain video games  held great weight over the character. But to be honest I never cared much for moral compasses in video games(It’s always more fun to be bad). Usually you were always forced  to be the hero, be the savior, so I believe most players found out that switching sides would be more enjoyable, less conventional. I’ve never had a problem with these choices until this damn developers  pushed moral choices with outcomes that would stretch along the entire game-sphere.

Now sometimes things could be simple. I remember the original Fable had direct consequences of your alignment to good or evil. But these were exciting choices. Steal from the pauper and shopkeeper, they simply charge too much. Kick that helpless chicken and let’s test how far he flies now. Let’s lead a group of followers to the nearest pagan church to be sacrificed, decisions which pushed all conventional games(well not quite). But then things started to blur.

Welcome to the grey area, which is most recently BioShock, which is a greatly scripted, powerful, and quite riveting game. There are these character’s these “Sisters” who are really just little girls going around collecting the lifeforce  from dead bodies thrown about the underwater labyrinth. There are choices where you can choose to rid their bodies of virus that eats at them, or you can put them out of their misery and collect substantially more Adam to increase your abilities and magical capabilities. But when you find these little girls they beg for their life. The crawl away from you screaming, writhing in their child-like state. These developers have actually tapped into my moral compass to choose what is right or wrong with virtual characters who feel no pain, but she’s begging you for her life don’t you see?This is some serious development into the psyche of the gamer.

So what would Randall Flagg do in the wastelands of Fallout 3? That has been the key question I ask myself every time I come to a moral decision in Fallout 3. The Fallout series was incredible, they actually had an early model of moral decisions which led to certain characters allying with you, or that you could only compete in certain quests with your alignment. Fallout 3 goes above and beyond with the moral choices that resonate in the virtual world. I started off simple enough a pubescent simpleton roaming around the wasteland with my tail between my legs. But in this harsh environment I had to be bad, and be bad fast or my very bones would be but crushed to sand, a sand lost in the wasteland of the post-apocalyptic nightmare.

I killed, I stole, I pick pocketed( and dropped a few grenades in their pants for good measure) , I drank, I did drugs. I was living this raucous truly evil life of Randall Flagg, one of my favorite everlasting villains in King’s books. All culminating with the entire destruction of a village called Megaton(One of my favorite video game moments). See it was I, on top of Tenpenny Tower. I pulled the detonator in the suitcase on the top of the tower. Tenpenny was there laughing and drinking and I saw the mushroom cloud in when the sun began to break over the horizon. I felt the pulse of the wind brushing past my cheeks as an entire town was wiped out. Woman and children and all. Just a heap now, a smoking crag of radiation.

But there was a change, there has to be a redemption even for virtual characters. The news of the destruction of the town spread. All over the radio my escapades were broadcasting to everyone outside in the wasteland. People survived the fallout and actually became these zombie-like ghouls. They really never forgave me for that. I traveled to a town one day and they asked me if I remembered certain people from Megaton. The news had spread and everyone knew now. Even the children being the best moral indicators could see my evil from afar. I had become an outcast in a world of scattered with outcast just trying to survive day-to-day.

I started giving beggars fresh water, I helped and completed missions for positive people. I freed slaves from Super Mutants, I helped those in need even if it costs serious caps. There was a serious turn around and I stopped asking WWRFD, but what the hell will the future bring for moral choices in video games. Do evil people perhaps have an inclination to be a positive character in video games, perhaps they don’t play, they’re just too damn evil. Does the bloodthirsty Ork in the heat of battle go to his computer to play on his account on Second life. Does he abandon his ax and armor for his tie and briefcase. For he sells insurance in his virtual world in a far off fantasy land of Utah. He doest kill or destroy he mows his virtual lawn.





I Watch the Watchmen

14 11 2008

alan_moore

The Hugo award winning graphic novel. One of TIME Magazine’s 100 best novels. The future full length movie. The evolution of Watchmen transcends comic books. What can be said about one of greatest graphic novels of our time? Alan Moore has either woken his dormant schizophrenia comic writing daemon from his acid consumption, and distributing in London or is a complete comic book genius inspiring countless comic writers and a whole slew of comic creators. I believe it’s a bit of both. But the book itself re-awoken the whole idea that the graphic novel  can transcend a literary form, surpassing those idle ‘toons in the backs of newspaper, which can also carry their own morals.

 1987 was the year this bad boy was made. No I’m not talking about me, but was it really 21 years ago I came screaming into this world. It was also the year the second batch of Watchmen comics came out. Man if I could of only started collecting before I began teething those comics are worth a fortune now. But that’s besides the point, I figure that comics haven’t really evolved or broke the barriers that Watchmen broke nearly 20 years ago. And like Obama says it’s time for a change. But it’s not up to the Frank Miller’s or the Alan Moore’s any (pardon the pun) more. It’s up to the future writers and designers of comics, that’s what Scott McCloud’s Understanding Comics eludes to towards the end. The future is in the heart and pen of the creators.





To Think Outside the Tinderbox

13 11 2008

I was fortunate enough to see some profoundly great hypertext writers displaying their visual pieces. I was relatively new to the hypertext world but I was intrigued.  Discovering broad forms of new media to display your literary work is quite an exciting endeavor. With intricate webbing of lexia, you can throw out the conventional static texts and page turning; welcome to the non-linear pathways of hypertexual writing.

I was encouraged to start writing in the hypertext format for a project, alas the program Tinderbox only comes in mac flavor. But the idea was one that was cultivating like that creature in the Twilight Zone who would crawl inside your head to plant it’s eggs. It was an idea I had while reading a great book on psychology called Madness And Civilization by Michel Foucault. It was the an idea from that very book by a Renaissance writer Sebastian Brant. He wrote a fictional book, The Narrenshiff or “Ship of Fools” literally the drunken boat. During the first half of the 15th century social misfits ranging from criminals to the “deranged minds” were put on a ship and entrusted to mariners. This ship of drunken madmen crisscrossed seas and canals of Europe until they would reach a port and then be entrusted to the local pilgrims or sent back to sea. Now these prisoners of passage were actually on a spiritual journey also. And the water that carried their boat; purified them.

The innovation that is hypterxtuality allows for a new experience each time you read the same story. A different variable is added, changing the way someone reads a link or lexia. A cycle described as a Joycean cycle can be achieved by creating a loop of the lexia, thus allowing for different lexia being viewed each time a new loop is activating changing not only the contextual meaning but the overall correlation of the text which has now been changed or altered. The reader personalizes the text, making it his/her own experience every time they click on a different link.

My ship of fools has been replaced by the large underground asylum in the Labyrinth. The vagabonds, criminals, and the psychotics are all the social misfits embarking on a great symbolic voyage in search of their own destiny and truths. But the boat has been replaced by the asylum or madhouse.

A post-apocalyptic descent into madness. Only in hypertext could these ideas be vividly displayed. The hypertext format allowed a certain word or phrase to link to another lexia allowing for a passage which literally created a “flow” or transfer of thoughts and ideas. The relationships between the words is crafted by the author who controls each link and when they are present and the duration they are presented to the reader, allowing for complete control.

This is my personal experience with hypertext using Tinderbox.





To Inform You “Din”

5 11 2008

The Din started as an idea my uncle had thought of while we were discussing writing in proper sentence structure. See, at least 2-3 times a week I discuss concepts of writing and rules with my uncle using the classic literary instruction guide The Elements of Style by Strunk/White/ and Kalman. My uncle had the concept of a simple story of this place called Din’s 1. A raucous bar which housed a group of thieves. So that’s where my Inform 7 story originally came from.

I usually draw inspiration from my uncle, he is truly a creative man. The  Din was a good starting point for me. The best feeling perhaps, is showing him the conceptional outcome of this text based adventure game. I believe it all needed to start from a great opening sentence like a beloved novel. There was a meshing of ideas and concepts with fantasy which had been my first experience with interactive fiction on a simple windows program. The game was text based but it actually had simple graphics. It was called Kings Quest and it was very enthralling to a 5 year old who had a basic knowledge of the English language. I’ll never forget this one scene in the beginning where you walk into a room in your house and you see your cat. And of course I kicked that puss right across the room! It has to be one of my fondest game memories, which has to be up there with saving princess Peach and nuking an entire town of Megaton in Fallout 3.

So after the mesh-up of these ideas and concepts of the DIn and the thieves I added a little fantasy with the objects and the halfling-orc barmaid. And I sprinkledome s religious concepts with the main character starting off on a gurney or slab in a morgue. The surrounding setting is actually Purgatory. As you descend I wanted to add a Dante-esque theme to the realms of this bar. I remember this classic Super Nintendo game Shadowrun in which you start off in a morgue I thought that was a great beginning. So you can see this mixing and mashing of plots and themes I never forgot about in my gaming career.

After that I started constructing various rooms which contained at times, sad and sadistic figures but no real objectives which will be corrected in time. So with a points based system being set into place I need meaningful items which can bring humerus results at times.

I’m starting to see a connection with ideas and concepts. I mean hey, we all draw from the same pool of ideas. But these ideas seem to be morphing. Evolving perhaps.

Also this month is write a novel month. Although I refuse to scribble down a beloved idea in a matter of a month. This time frame of one month, releases the constraints of methodical planning. Just go out and write something, I know I will start. I just need to see the Arrigoni.